Global Cloud Gaming Market 2018 by Players, States, Type, Application, Forecast to 2023

The Cloud Gaming Research Report describe Industry Introduction, Product Scope, Market Overview, Opportunities, Market Risk, Driving Force. Global Market analyze by top manufacturers, by regions, by type and application. The report will include the qualitative and quantitative analysis with market estimation over 2018 – 2023 and compound annual growth rate (CAGR) between 2018 and 2023.

Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.

Scope of the Report:
This report focuses on the Cloud Gaming in global market, especially in North America, Europe, Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, types and applications.

Market Segment by Manufacturers, this report covers
Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias.com (Gloud)
Cyber Cloud
Yunlian Technology
Liquidsky
Blacknut SAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud

Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers

Market Segment by Applications, can be divided into
PC
Connected TV
Tablet
Smartphone

There are 15 Chapters to deeply display the global Cloud Gaming market.
Chapter 1, to describe Cloud Gaming Introduction, product scope, market overview, market opportunities, market risk, market driving force;
Chapter 2, to analyze the top manufacturers of Cloud Gaming, with sales, revenue, and price of Cloud Gaming, in 2016 and 2017;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;
Chapter 4, to show the global market by regions, with sales, revenue and market share of Cloud Gaming, for each region, from 2013 to 2018;
Chapter 5, 6, 7, 8 and 9, to analyze the key regions, with sales, revenue and market share by key countries in these regions;
Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;
Chapter 12, Cloud Gaming market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;
Chapter 13, 14 and 15, to describe Cloud Gaming sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source.

Table of Contents

1 Market Overview
1.1 Cloud Gaming Introduction
1.2 Market Analysis by Type
1.3 Market Analysis by Applications
1.3.1 PC
1.3.2 Connected TV
1.3.3 Tablet
1.3.4 Smartphone
1.4 Market Analysis by Regions
1.4.1 North America (United States, Canada and Mexico)
1.4.1.1 United States Market Status and Outlook (2013-2023)
1.4.1.2 Canada Market Status and Outlook (2013-2023)
1.4.1.3 Mexico Market Status and Outlook (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy)
1.4.2.1 Germany Market Status and Outlook (2013-2023)
1.4.2.2 France Market Status and Outlook (2013-2023)
1.4.2.3 UK Market Status and Outlook (2013-2023)
1.4.2.4 Russia Market Status and Outlook (2013-2023)
1.4.2.5 Italy Market Status and Outlook (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.3.1 China Market Status and Outlook (2013-2023)
1.4.3.2 Japan Market Status and Outlook (2013-2023)
1.4.3.3 Korea Market Status and Outlook (2013-2023)
1.4.3.4 India Market Status and Outlook (2013-2023)
1.4.3.5 Southeast Asia Market Status and Outlook (2013-2023)
1.4.4 South America, Middle East and Africa
1.4.4.1 Brazil Market Status and Outlook (2013-2023)
1.4.4.2 Egypt Market Status and Outlook (2013-2023)
1.4.4.3 Saudi Arabia Market Status and Outlook (2013-2023)
1.4.4.4 South Africa Market Status and Outlook (2013-2023)
1.4.4.5 Nigeria Market Status and Outlook (2013-2023)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force

2 Manufacturers Profiles
2.1 Sony
2.1.1 Business Overview
2.1.2 Cloud Gaming Type and Applications
2.1.2.1 Type 1
2.1.2.2 Type 2
2.1.3 Sony Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 GameFly (PlayCast)
2.2.1 Business Overview
2.2.2 Cloud Gaming Type and Applications
2.2.2.1 Type 1
2.2.2.2 Type 2
2.2.3 GameFly (PlayCast) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Nvidia
2.3.1 Business Overview
2.3.2 Cloud Gaming Type and Applications
2.3.2.1 Type 1
2.3.2.2 Type 2
2.3.3 Nvidia Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 Ubitus
2.4.1 Business Overview
2.4.2 Cloud Gaming Type and Applications
2.4.2.1 Type 1
2.4.2.2 Type 2
2.4.3 Ubitus Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 PlayGiga
2.5.1 Business Overview
2.5.2 Cloud Gaming Type and Applications
2.5.2.1 Type 1
2.5.2.2 Type 2
2.5.3 PlayGiga Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6 Crytek GmbH
2.6.1 Business Overview
2.6.2 Cloud Gaming Type and Applications
2.6.2.1 Type 1
2.6.2.2 Type 2
2.6.3 Crytek GmbH Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7 PlayKey
2.7.1 Business Overview
2.7.2 Cloud Gaming Type and Applications
2.7.2.1 Type 1
2.7.2.2 Type 2
2.7.3 PlayKey Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.8 Utomik (Kalydo)
2.8.1 Business Overview
2.8.2 Cloud Gaming Type and Applications
2.8.2.1 Type 1
2.8.2.2 Type 2
2.8.3 Utomik (Kalydo) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.9 51ias.com (Gloud)
2.9.1 Business Overview
2.9.2 Cloud Gaming Type and Applications
2.9.2.1 Type 1
2.9.2.2 Type 2
2.9.3 51ias.com (Gloud) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.10 Cyber Cloud
2.10.1 Business Overview
2.10.2 Cloud Gaming Type and Applications
2.10.2.1 Type 1
2.10.2.2 Type 2
2.10.3 Cyber Cloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.11 Yunlian Technology
2.11.1 Business Overview
2.11.2 Cloud Gaming Type and Applications
2.11.2.1 Type 1
2.11.2.2 Type 2
2.11.3 Yunlian Technology Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.12 Liquidsky
2.12.1 Business Overview
2.12.2 Cloud Gaming Type and Applications
2.12.2.1 Type 1
2.12.2.2 Type 2
2.12.3 Liquidsky Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.13 Blacknut SAS
2.13.1 Business Overview
2.13.2 Cloud Gaming Type and Applications
2.13.2.1 Type 1
2.13.2.2 Type 2
2.13.3 Blacknut SAS Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.14 Alibaba Cloud
2.14.1 Business Overview
2.14.2 Cloud Gaming Type and Applications
2.14.2.1 Type 1
2.14.2.2 Type 2
2.14.3 Alibaba Cloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.15 Baidu
2.15.1 Business Overview
2.15.2 Cloud Gaming Type and Applications
2.15.2.1 Type 1
2.15.2.2 Type 2
2.15.3 Baidu Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.16 Tencent Cloud
2.16.1 Business Overview
2.16.2 Cloud Gaming Type and Applications
2.16.2.1 Type 1
2.16.2.2 Type 2
2.16.3 Tencent Cloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.17 Ksyun (Kingsoft)
2.17.1 Business Overview
2.17.2 Cloud Gaming Type and Applications
2.17.2.1 Type 1
2.17.2.2 Type 2
2.17.3 Ksyun (Kingsoft) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.18 LeCloud
2.18.1 Business Overview
2.18.2 Cloud Gaming Type and Applications
2.18.2.1 Type 1
2.18.2.2 Type 2
2.18.3 LeCloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

3 Global Cloud Gaming Sales, Revenue, Market Share and Competition by Manufacturer (2016-2017)
3.1 Global Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
3.2 Global Cloud Gaming Revenue and Market Share by Manufacturer (2016-2017)
3.3 Market Concentration Rate
3.3.1 Top 3 Cloud Gaming Manufacturer Market Share
3.3.2 Top 6 Cloud Gaming Manufacturer Market Share
3.4 Market Competition Trend

4 Global Cloud Gaming Market Analysis by Regions
4.1 Global Cloud Gaming Sales, Revenue and Market Share by Regions
4.1.1 Global Cloud Gaming Sales and Market Share by Regions (2013-2018)
4.1.2 Global Cloud Gaming Revenue and Market Share by Regions (2013-2018)
4.2 North America Cloud Gaming Sales and Growth Rate (2013-2018)
4.3 Europe Cloud Gaming Sales and Growth Rate (2013-2018)
4.4 Asia-Pacific Cloud Gaming Sales and Growth Rate (2013-2018)
4.5 South America Cloud Gaming Sales and Growth Rate (2013-2018)
4.6 Middle East and Africa Cloud Gaming Sales and Growth Rate (2013-2018)

5 North America Cloud Gaming by Countries
5.1 North America Cloud Gaming Sales, Revenue and Market Share by Countries
5.1.1 North America Cloud Gaming Sales and Market Share by Countries (2013-2018)
5.1.2 North America Cloud Gaming Revenue and Market Share by Countries (2013-2018)
5.2 United States Cloud Gaming Sales and Growth Rate (2013-2018)
5.3 Canada Cloud Gaming Sales and Growth Rate (2013-2018)
5.4 Mexico Cloud Gaming Sales and Growth Rate (2013-2018)

6 Europe Cloud Gaming by Countries
6.1 Europe Cloud Gaming Sales, Revenue and Market Share by Countries
6.1.1 Europe Cloud Gaming Sales and Market Share by Countries (2013-2018)
6.1.2 Europe Cloud Gaming Revenue and Market Share by Countries (2013-2018)
6.2 Germany Cloud Gaming Sales and Growth Rate (2013-2018)
6.3 UK Cloud Gaming Sales and Growth Rate (2013-2018)
6.4 France Cloud Gaming Sales and Growth Rate (2013-2018)
6.5 Russia Cloud Gaming Sales and Growth Rate (2013-2018)
6.6 Italy Cloud Gaming Sales and Growth Rate (2013-2018)

7 Asia-Pacific Cloud Gaming by Countries
7.1 Asia-Pacific Cloud Gaming Sales, Revenue and Market Share by Countries
7.1.1 Asia-Pacific Cloud Gaming Sales and Market Share by Countries (2013-2018)
7.1.2 Asia-Pacific Cloud Gaming Revenue and Market Share by Countries (2013-2018)
7.2 China Cloud Gaming Sales and Growth Rate (2013-2018)
7.3 Japan Cloud Gaming Sales and Growth Rate (2013-2018)
7.4 Korea Cloud Gaming Sales and Growth Rate (2013-2018)
7.5 India Cloud Gaming Sales and Growth Rate (2013-2018)
7.6 Southeast Asia Cloud Gaming Sales and Growth Rate (2013-2018)

8 South America Cloud Gaming by Countries
8.1 South America Cloud Gaming Sales, Revenue and Market Share by Countries
8.1.1 South America Cloud Gaming Sales and Market Share by Countries (2013-2018)
8.1.2 South America Cloud Gaming Revenue and Market Share by Countries (2013-2018)
8.2 Brazil Cloud Gaming Sales and Growth Rate (2013-2018)
8.3 Argentina Cloud Gaming Sales and Growth Rate (2013-2018)
8.4 Colombia Cloud Gaming Sales and Growth Rate (2013-2018)

9 Middle East and Africa Cloud Gaming by Countries
9.1 Middle East and Africa Cloud Gaming Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Cloud Gaming Sales and Market Share by Countries (2013-2018)
9.1.2 Middle East and Africa Cloud Gaming Revenue and Market Share by Countries (2013-2018)
9.2 Saudi Arabia Cloud Gaming Sales and Growth Rate (2013-2018)
9.3 UAE Cloud Gaming Sales and Growth Rate (2013-2018)
9.4 Egypt Cloud Gaming Sales and Growth Rate (2013-2018)
9.5 Nigeria Cloud Gaming Sales and Growth Rate (2013-2018)
9.6 South Africa Cloud Gaming Sales and Growth Rate (2013-2018)

10 Global Cloud Gaming Market Segment by Type
10.1 Global Cloud Gaming Sales, Revenue and Market Share by Type (2013-2018)
10.1.1 Global Cloud Gaming Sales and Market Share by Type (2013-2018)
10.1.2 Global Cloud Gaming Revenue and Market Share by Type (2013-2018)

11 Global Cloud Gaming Market Segment by Application
11.1 Global Cloud Gaming Sales Market Share by Application (2013-2018)
11.2 PC Sales Growth (2013-2018)
11.3 Connected TV Sales Growth (2013-2018)
11.4 Tablet Sales Growth (2013-2018)
11.5 Smartphone Sales Growth (2013-2018)

12 Cloud Gaming Market Forecast (2018-2023)
12.1 Global Cloud Gaming Sales, Revenue and Growth Rate (2018-2023)
12.2 Cloud Gaming Market Forecast by Regions (2018-2023)
12.2.1 North America Cloud Gaming Market Forecast (2018-2023)
12.2.2 Europe Cloud Gaming Market Forecast (2018-2023)
12.2.3 Asia-Pacific Cloud Gaming Market Forecast (2018-2023)
12.2.4 South America Cloud Gaming Market Forecast (2018-2023)
12.2.5 Middle East and Africa Cloud Gaming Market Forecast (2018-2023)
12.3 Cloud Gaming Market Forecast by Type (2018-2023)
12.3.1 Global Cloud Gaming Sales Forecast by Type (2018-2023)
12.3.2 Global Cloud Gaming Market Share Forecast by Type (2018-2023)
12.4 Cloud Gaming Market Forecast by Application (2018-2023)
12.4.1 Global Cloud Gaming Sales Forecast by Application (2018-2023)
12.4.2 Global Cloud Gaming Market Share Forecast by Application (2018-2023)

13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.1.3 Marketing Channel Future Trend
13.2 Distributors, Traders and Dealers

14 Research Findings and Conclusion

15 Appendix
15.1 Methodology
15.2 Data Source


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